Forums › General › Bella-test: Day 2. So many questions... :) › Reply To: Bella-test: Day 2. So many questions... :)
September 1, 2019 at 1:50 pm
#1912



Yes, that error makes sense, since a manually-added mesh step would have an invalid uv count, however I don’t think it could produce floating point errors, so just keep an eye on that to see if it occurs again (there’s a possibility it could come from a third-party library like OpenImageIO, if there was some problematic texture, or similar).