Reply To: Designing a fast material editor with most of the functionality of nodes

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#2167
EricEric

The way I often work around this in my current workflow is to temporarily rename an image file, then reopen the material editor, which prompts me for an alternative file. Give a new image (which populates all the slots, saving manual work).

Then after, I must remember to restore the filename of the first image…

Sometimes this is a useful shortcut for complex materials.