Forums › Wish List › Designing a fast material editor with most of the functionality of nodes › Reply To: Designing a fast material editor with most of the functionality of nodes
I have never built a static material with nodes it’s likely, I am missing somethings.
I need procedural noise in 3D OBJECT SPACE (not world space, smh) I only really need it for layer weightmaps if that helps.
I would like to see the whole material at one time, so each ‘layer’ should be a tab/panel below. This is essential for drag-dropping across layers
I can scroll down the list if they don’t fit the vertical space… tabs would need to auto-expand for drag-drop, needs to be fluid.