Forums › Wish List › Designing a fast material editor with most of the functionality of nodes › Reply To: Designing a fast material editor with most of the functionality of nodes
Well, aside from the question of the generic material editor, capable of dealing with all the types and connections, I am also currently defining some higher-level materials, as discussed a bit in the other thread. So, there will be some interesting possibilities there, as well.
For example, you can spend x-amount of time developing a particular type of material, which operates in terms of only a handful of important inputs, and we can then encode that in a simplified bona fide material, which exposes just those parameters, and does smart stuff with them, just prior to the start of rendering.
Regarding your cinema project, I will surely not turn that down, as we always need good things to test with, and I know your stuff generally pushes the limits. I still remember times when it took me a good solid half-hour just to figure out how the heck some of your scenes worked. 🙂