Reply To: Designing a fast material editor with most of the functionality of nodes

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#2183
Eric

Before I was talking about drag and drop. When the users drags, it must carry over the maps contrast/inv settings etc. (which the user can manually discard if they wish)

I can’t see any need to link those settings. I think dragging is the best way to populate those settings.

I mean it will be very rare that a user would want all thier subtle map adjustments to contrast, being changed by one ‘output’.

This is the back view of that scene (with some shading balls) The walls are emitters but the floor is a regular material. I modelled the wall slightly where the big paintings are to get some relief.

balls