Been quiet, but that’s the sound of work getting done. 🙂 Mainly been working on making IBL mapping/orientation match up with what rhino says, handling lights (we will support spot, point, rectangular, and directional), and materials translation. Here’s a ring rendered using “gold” (well, at least on windows, as you pointed out — rgb 243,208,144 on mac) and “diamond” rhino materials (obviously bella is going to use complex ior for these):
The depth of field was set using rhino’s native tools. And the environment is just a simple hdri — I think I need to strategically place some lights, to make the diamonds pop .. if you know any good jewelry-rendering tricks, I’m all ears.