Reply To: mix material through alpha channel

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#4904
Jeremy HillJeremy Hill

Ah sorry, I thought you meant there was an issue with handling of UVs. I think what you want to do is unassign the map from your lambert0 material (or not), and assign fileTexture0:outAverage to opacity for the lambert material in the blendMaterial:

If you click the little “arrow” icon at the right side of the opacity attribute, you will get a drop-down that lets you select various compatible output attributes from other nodes, so you would select fileTexture0 -> outAverage.