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Is there an efficient way in Bella to add microbumps for polished floors and rainy pavements?, When I try with a fine tiled grid of bumps my Maxwell renders are slower, I think it has to do with the moire patterns caused by the grid although I don’t see any moire in the rendered pixels they must be visible if I zoomed in. Next time I will build a more organic larger-area bump map and check if that’s quicker.