Reply To: Beetle

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Jeremy Hill

Well when you are evaluating an impact, you ask a texture for the color at that point, whether it is a 3D texture in world space, or in object space, or a 2D texture in UV space. UV space obviously follows a surface as it is deformed, but for the other two, if the point is moving through space, then by definition it is going to get a different value. It sounds more like you want to bake a 3D texture into a UV-mapped 2D texture, and then deform.