The dark shadow around the H is odd, is it cylindrical mapping? How to avoid mapping the backside of the glass is an interesting puzzle. And to make it perfect, map the back of the Front glass surface with the paint colour.
Did the geo come through clean from export, looks clean, I see R21 has new importers, haven’t tried them…
Nice call on the cylindrical mapping, that’s an oversight I didn’t notice, here’s a different view of it showing just the lettering, from the back:
If the geo you are referring to is the stuff you sent, I have not yet had time to play with it, and the scene absolutely brings my machine to its knees, think I’ll have to fix something on my other machine before I can do much with it.
This geo here is clean, it was a rhino file so I meshed it pretty densely. And sure, I could map it multiple ways if I did it again, but here I just used maya cylindrical mapping, and just didn’t think about the fact it would map through both faces.