Default materials

Forums Rhino Plugin Default materials

  • This topic has 5 replies, 2 voices, and was last updated 4 months ago by tdegremont.
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  • #4816
    Avatartdegremont

    Hi Jeremy,

    Quick question for you – when I do a quick render with Bella, I have noticed a new behavior – Rhino automatically creates default materials for each layer based on the layer color. Is this a Bella thing, or a Rhino thing? I haven’t been doing too many renders in R6, so it may be that this is a behavior that I haven’t noticed before…

    It is relatively easy when it is a new file to simply erase all the materials, but when it is a big complicated model I can’t have materials being assigned randomly, as culling them takes way too long…

    I hope all is well!

    Tom

    #4818
    Jeremy HillJeremy Hill

    I don’t think I’ve seen this, so I’ll have to try to reproduce it. It sounds like some Rhino option, but we’ll see.

    #4819
    Jeremy HillJeremy Hill

    Found it, if you go to the display options for the Bella display mode (view title > Display Options), under Shading Settings it sounds like you have Color & Material usage set to Object’s color (Rendering material will give you what you want). I did not even know this worked, but we get the material assignments from the rhino sdk, so apparently it is taking care of having us obey this setting.

    #4820
    Avatartdegremont

    Thanks Jeremy – I switched it to “render material” and it seems to do the trick!!

    #4821
    Jeremy HillJeremy Hill

    Great!

    btw, it is taking a little while, but I am close to having bella materials & textures integrated (with the possibility of using rhino textures in bella materials, and vice versa). We also have some nice improvements performance-wise (mainly regarding startup time, especially when there are lots of instances), and in the case you do any work in the bella gui, I am working on getting nice display names for things, and exporting a hierarchy based on the layer structure (with material inheritance being used where possible).

    #4894
    Avatartdegremont

    Somehow I missed your last post 🙂 – exciting!! Looking forward to trying it out!

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