Dielectric roughnes and texturedome

Forums Bug Reports Dielectric roughnes and texturedome

This topic contains 2 replies, has 2 voices, and was last updated by Jeremy Hill 5 months ago.

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  • #2244
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    Math 3d

    I’m testing your render engine with a scene with a glass bottle and liquid inside. Lighting only whit a texturedome.
    I have used two dialectric materials, glass priority1 & liquid priority 2.
    The problem comes when I increase the roughnes in the liquid material , the material becomes opaque or black. If I put a emitter just behind the bottle, then render as it should.

    #2245
    Jeremy Hill
    Jeremy Hill

    Thanks for reporting, I will try to reproduce this.

    #2248
    Jeremy Hill
    Jeremy Hill

    Definitely there is some bug here, we are working on it, so thanks again for reporting!

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