Dielectric roughnes and texturedome

Forums Bug Reports Dielectric roughnes and texturedome

  • This topic has 2 replies, 2 voices, and was last updated 12 months ago by Jeremy Hill.
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  • #2244
    AvatarMath 3d

    I’m testing your render engine with a scene with a glass bottle and liquid inside. Lighting only whit a texturedome.
    I have used two dialectric materials, glass priority1 & liquid priority 2.
    The problem comes when I increase the roughnes in the liquid material , the material becomes opaque or black. If I put a emitter just behind the bottle, then render as it should.

    Jeremy HillJeremy Hill

    Thanks for reporting, I will try to reproduce this.

    Jeremy HillJeremy Hill

    Definitely there is some bug here, we are working on it, so thanks again for reporting!

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