Hi, your renderer looks promising. May I ask how someone can create a mix material through a simple grayscale channel image? I guess that could be the stack material but I can’t find that in the list..
I think I would need a file to confirm that; if you are playing with the GUI it can be confusing how to connect textures to desired UV channels on the mesh. It is done by linking the texture in a mesh’s parent transform, and this is normally handled for you by a plugin.
As far as I can tell it is working correctly; the object has only one set of UVs, and they appear the same in bella, as when I import the .obj into cinema:
Ah sorry, I thought you meant there was an issue with handling of UVs. I think what you want to do is unassign the map from your lambert0 material (or not), and assign fileTexture0:outAverage to opacity for the lambert material in the blendMaterial:
If you click the little “arrow” icon at the right side of the opacity attribute, you will get a drop-down that lets you select various compatible output attributes from other nodes, so you would select fileTexture0 -> outAverage.
I appreciate your prompt reply and overall approach, gives me a good signal for professional use
I’ve also sent you an email, no matter the specific proposal I will look closely the progress of Bella and sooner or later acquire the license in order to incorporate it into our workflow
Great, glad that helped, and thanks for giving Bella a try. 🙂
I did get a message from you through our contact form, and have sent 2 replies, but I do not yet see a reply to those yet in my inbox, so please check your junk mail folder.