Rounding for edges, fake normals

Forums Wish List Rounding for edges, fake normals

This topic contains 7 replies, has 6 voices, and was last updated by Thomas An. 2 months, 1 week ago.

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  • #3699
    Eric
    Eric

    Was quite impressed by these examples;

    Btw, Thanks for the email, it worked great.

    #3702
    Jeremy Hill
    Jeremy Hill

    I agree, this would be very useful.

    #3704
    Philip
    Philip

    Yeah, this looks very handy compared to, for instance, Rhino’s Edge Softening. Both have the same limitation though. You can use only one radius per object…

    Philip

    #3715
    Eric
    Eric

    ‘You can use only one radius per object’

    Yes, that’s a good point to remember, I think this is a low priority but I guess it depends how hard it is to implement.

    #3733
    Avatar
    Tella

    In the video, you can see how they can also apply it per material. In what is this based on? The smoothing of the surface? Is it actually changing the geometry at render time or is it more a shading thing?
    Fer

    #3734
    Jeremy Hill
    Jeremy Hill

    Just bending normals I assume.

    #4051
    tresdk
    tresdk

    Luxology Modo has also this as a per material parameter. Very nice for not boolean intersecting objects.

    #4058
    Avatar
    Thomas An.

    Maverick started its life as blatant Maxwell “me too” copy … but … I have to say, it has matured quite well judging by the feature-set and UI seen on their site. Very pleasing gallery too, there is quality in those images.

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