Shirley's challenge

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  • #4095

    Just realised the Layer is only on the outside surface of the glass so it wouldn’t interact with internal bounces.

    Maybe neg (or pos?) assymetry SSS in the Layer, would mimic light scattering outward (or inward) as it leaves the glass, a seperate but likely phenoma?

    Somehow I doubt the effect is caused by refracted rays leaving the glass.

    I think the optimum code would be something that scatters light along the normal angle to the internal ray bounce.

    Edited because I forgot Bella terminolgoy.. derp.

    Jeremy Hill

    When we have volume scattering, maybe I will revisit this and see if I can come up with a material that behaves something like what we see in that reference, but I’m not sure, as I frankly do not have a clear idea what I’m looking at.


    I did some small tests, neg assymetry looked promising – it had refracted swirls of glow and solid black areas.. looked like glass to me… , but my pc is too slow to optimise it. I have no way to edit the scene either. I think this pc was built in 2002…



    bench 111, 25mins Used the wheel scene.

    But like you said, the ‘glass-glow’ may come from the volume of the glass.

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