Which is the best standard for anisotropic angle maps and hair flow maps?

Forums Wish List Which is the best standard for anisotropic angle maps and hair flow maps?

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  • #2232
    EricEric

    If you look at this web page, the maps use the same colours as Flowmappainter.exe
    http://oliverm-h.blogspot.com/2014/01/recources-anisotropic-maps.html?m=1

    Also I think these colours could be created by flipping the channels of a normal map.

    Modo uses a red + blue version but I suspect its the same thing without a green channel.
    https://learn.foundry.com/modo/content/help/pages/shading_lighting/shader_items/anisotropic_direction.html

    Renderman style B+W angle maps are impossible to edit in photoshop because of the sharp divide between white and black.. And there is no software to help paint them.

    I have made a shader in C4D for generating B+W maps of micro scratches by scattering geometry and rendering that from above. B+W format makes sense for that.

    Would be nice to have both colour options for angle-maps.

    #2235
    Jeremy HillJeremy Hill

    Thanks sir, we’ll look into this. I can see a couple of potential ways of supporting it.

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