Which is the best standard for anisotropic angle maps and hair flow maps?

Forums Wish List Which is the best standard for anisotropic angle maps and hair flow maps?

This topic contains 1 reply, has 2 voices, and was last updated by Jeremy Hill 5 months ago.

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  • #2232
    Eric
    Eric

    If you look at this web page, the maps use the same colours as Flowmappainter.exe
    http://oliverm-h.blogspot.com/2014/01/recources-anisotropic-maps.html?m=1

    Also I think these colours could be created by flipping the channels of a normal map.

    Modo uses a red + blue version but I suspect its the same thing without a green channel.
    https://learn.foundry.com/modo/content/help/pages/shading_lighting/shader_items/anisotropic_direction.html

    Renderman style B+W angle maps are impossible to edit in photoshop because of the sharp divide between white and black.. And there is no software to help paint them.

    I have made a shader in C4D for generating B+W maps of micro scratches by scattering geometry and rendering that from above. B+W format makes sense for that.

    Would be nice to have both colour options for angle-maps.

    #2235
    Jeremy Hill
    Jeremy Hill

    Thanks sir, we’ll look into this. I can see a couple of potential ways of supporting it.

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